THE INTERSECTION OF ART AND TECHNOLOGY

The intersection of art and technology is on full display at the Sausalito Art Festival. The new Art Tech Pavilion will be showcasing immersive and experiential art in Virtual Reality (VR), Augmented Reality (AR), Video, Interactive and Holographic Display. While you’re there, try your hand at creating art in cutting edge Virtual Reality with Google Tilt Brush. Art + Tech = Sausalito Art Festival.

Art Tech Director/Curator - Lisa Kolb of Skadaddle Media. For inquiries: lisak@sausalitoartfesival.org

Thank you to Sponsors and technology partners: XR Marin, the Academy of Art University, Looking Glass Factory

Credit: Above Banner by VR Artist Kevin Ang, “Butterfly in the Sky: In Our Wake”

Art Tech experience Overview

Artists bios/experience details

Zachary Lieberman  is an artist, researcher, and educator with a simple goal: he wants you surprised. In his work, he creates performances and installations that take human gesture as input and amplify them in different ways -- making drawings come to life, imagining what the voice might look like if we could see it, transforming people's silhouettes into music.  He's been listed as one of Fast Company's Most Creative People and his projects have won the Golden Nica from Ars Electronica, Interactive Design of the Year from Design Museum London as well as listed in Time Magazine's Best Inventions of the Year. He creates artwork through writing software and is a co-creator of openFrameworks, an open source C++ toolkit for creative coding and helped co-found the School for Poetic Computation, a school examining the lyrical possibilities of code. Check out more of his work at  https://www.instagram.com/zach.lieberman/  and purchase prints  here .  Photo credit: Amelia Holowaty Krales / The Verge

Zachary Lieberman is an artist, researcher, and educator with a simple goal: he wants you surprised. In his work, he creates performances and installations that take human gesture as input and amplify them in different ways -- making drawings come to life, imagining what the voice might look like if we could see it, transforming people's silhouettes into music.
He's been listed as one of Fast Company's Most Creative People and his projects have won the Golden Nica from Ars Electronica, Interactive Design of the Year from Design Museum London as well as listed in Time Magazine's Best Inventions of the Year. He creates artwork through writing software and is a co-creator of openFrameworks, an open source C++ toolkit for creative coding and helped co-found the School for Poetic Computation, a school examining the lyrical possibilities of code. Check out more of his work at https://www.instagram.com/zach.lieberman/ and purchase prints here.
Photo credit: Amelia Holowaty Krales / The Verge

Nancy Baker Cahill is here, well, in the sky -  Artist  Nancy Baker Cahill 's media includes drawing, video, virtual reality, augmented reality (AR), and original sound. She is a pioneer working at the intersection of fine art, immersive media, and activism. Her work was most recently part of the  2019 Desert X  Biennial (pictured here, photo: Lance Gerber). She is the founder of 4th Wall; a free Augmented Reality (AR) public art platform exploring resistance and inclusive creative expression. Nancy is exhibiting her AR drawing  Method #13  to the Festival, a visual and audio AR experience will only be visible at the Festival through the "Coordinates" feature of the  4th Wall app.  Download the  4th Wall app  to view Nancy’s other works now and to view on your phone at the Festival.

Nancy Baker Cahill is here, well, in the sky - Artist Nancy Baker Cahill's media includes drawing, video, virtual reality, augmented reality (AR), and original sound. She is a pioneer working at the intersection of fine art, immersive media, and activism. Her work was most recently part of the 2019 Desert X Biennial (pictured here, photo: Lance Gerber). She is the founder of 4th Wall; a free Augmented Reality (AR) public art platform exploring resistance and inclusive creative expression.
Nancy is exhibiting her AR drawing Method #13 to the Festival, a visual and audio AR experience will only be visible at the Festival through the "Coordinates" feature of the 4th Wall app. Download the 4th Wall app to view Nancy’s other works now and to view on your phone at the Festival.

Marpi  is a Polish-born, San Francisco-based artist who creates interactive, scalable work across multiple platforms in digital and physical space. In his current practice, Marpi designs and builds vast digital ecosystems that encompass both environments and creatures that are brought into being and shaped by users. His recent work provides different windows into the same universe, where sound, gestures, and other inputs from our world provide the basis for completely new forms of life. Marpi creates work through  Marpi Studio . He works with a small network of creative collaborators - designers, technologists, musicians, and others - to create exhibits, events, and other commissions throughout the world. Instagram:  @marpistudio

Marpi is a Polish-born, San Francisco-based artist who creates interactive, scalable work across multiple platforms in digital and physical space.
In his current practice, Marpi designs and builds vast digital ecosystems that encompass both environments and creatures that are brought into being and shaped by users. His recent work provides different windows into the same universe, where sound, gestures, and other inputs from our world provide the basis for completely new forms of life.
Marpi creates work through Marpi Studio. He works with a small network of creative collaborators - designers, technologists, musicians, and others - to create exhibits, events, and other commissions throughout the world. Instagram: @marpistudio

Live Performances and VR Art by    Kevin Ang    -  Kevin is an artist who’s worn many hats along the way, consulting as a storyboard artist, animator and motion designer with clients like Google, Intuit, CBS, Warner Brothers, Leapfrog Toys and Stanford Medical. He's also animated on a number of films, including Richard Linklater’s “A Scanner Darkly.” He later went on to win an Emmy for his work with The CW Network. But nothing has quite lit up his passion like VR art, which has opened up whole new pathways to conceiving, learning and creating. He is also the co-founder of the XR Artists Collective, a community for those who are exploring and collaborating in this new medium.

Live Performances and VR Art by Kevin Ang - Kevin is an artist who’s worn many hats along the way, consulting as a storyboard artist, animator and motion designer with clients like Google, Intuit, CBS, Warner Brothers, Leapfrog Toys and Stanford Medical. He's also animated on a number of films, including Richard Linklater’s “A Scanner Darkly.” He later went on to win an Emmy for his work with The CW Network. But nothing has quite lit up his passion like VR art, which has opened up whole new pathways to conceiving, learning and creating. He is also the co-founder of the XR Artists Collective, a community for those who are exploring and collaborating in this new medium.

Artist Holliday Horton -  Holliday is a Virtual Reality artist using Augmented Reality for display. She creates multi-dimensional art that mimics various dream states to influence viewers to experience altered states of immersion. She portrays dreams where she becomes alternate physical substances such as liquid being poured, cake batter being folded and stirred to fluorescent light traveling throughout a tree. Her artwork is influenced by synesthesia, a phenomenon where two or more senses simultaneously crossover. Colors have flavor while abstract concepts such as time, letters, and numbers have color, shape, and 3D spatial locations. More of her work can be viewed  here . Holliday received a BA in Visual Arts from UCSD and had a career as an Animator and Art Director in video games, shipping 10+ AAA games for Sony. As a Senior Partner, she built video game company RedZone Interactive, which was ultimately purchased by Sony. She has taught computer animation and color theory for UCSD Extension, and S3D / VFX film courses for digital media camps and private corporations.

Artist Holliday Horton - Holliday is a Virtual Reality artist using Augmented Reality for display. She creates multi-dimensional art that mimics various dream states to influence viewers to experience altered states of immersion. She portrays dreams where she becomes alternate physical substances such as liquid being poured, cake batter being folded and stirred to fluorescent light traveling throughout a tree. Her artwork is influenced by synesthesia, a phenomenon where two or more senses simultaneously crossover. Colors have flavor while abstract concepts such as time, letters, and numbers have color, shape, and 3D spatial locations. More of her work can be viewed here.
Holliday received a BA in Visual Arts from UCSD and had a career as an Animator and Art Director in video games, shipping 10+ AAA games for Sony. As a Senior Partner, she built video game company RedZone Interactive, which was ultimately purchased by Sony. She has taught computer animation and color theory for UCSD Extension, and S3D / VFX film courses for digital media camps and private corporations.

Liquid Canvas Multistate Painting -  Filmmaker Mitch Braff is fascinated by optical illusions. With the creation of high-quality video displays, people can be tricked into thinking they are looking at an actual object, such as a beautiful painting, when in reality they are looking at a display. This allows Braff and his team to create a version of the painting to behave in magical, unpredictable ways. Subtle changes such as a petal falling or a squirrel quickly moving its tail happen during this extraordinary MultiState Painting. East Bay artist Lauren McIntosh ( http://www.laurenmcintosh.com  ), worked with Braff and his firm  Liquid Canvas  with a team of animators to create short, nuanced animations, giving her painting a new perspective.

Liquid Canvas Multistate Painting - Filmmaker Mitch Braff is fascinated by optical illusions. With the creation of high-quality video displays, people can be tricked into thinking they are looking at an actual object, such as a beautiful painting, when in reality they are looking at a display. This allows Braff and his team to create a version of the painting to behave in magical, unpredictable ways. Subtle changes such as a petal falling or a squirrel quickly moving its tail happen during this extraordinary MultiState Painting. East Bay artist Lauren McIntosh (http://www.laurenmcintosh.com ), worked with Braff and his firm Liquid Canvas with a team of animators to create short, nuanced animations, giving her painting a new perspective.

Augmented Reality Art Gallery and Experiences -  Augmented Reality is an interactive experience of a real-world environment where the objects that reside in the real-world are enhanced by computer-generated perceptual information. Come see 2D art come to life in a world beyond reality.

Augmented Reality Art Gallery and Experiences - Augmented Reality is an interactive experience of a real-world environment where the objects that reside in the real-world are enhanced by computer-generated perceptual information. Come see 2D art come to life in a world beyond reality.

Holographic Display provided by our friends at Looking Glass Factory -  Looking Glass Factory is a company dedicated to building the holographic future, starting with a new class of holographic displays that bring living pieces of 3D digital space into the real world for groups of people without VR or AR headgear. This is being done in direct opposition to the VR and AR headset-based future being pursued by many large companies. In the Summer of 2018, they launched the Looking Glass®, the world’s first desktop holographic display for 3D creators, with thousands shipped to date. Founded in 2014 by Shawn Frayne and Alex Hornstein, the company is headquartered in Brooklyn, New York with an R&D and production lab in Hong Kong. For more information, visit  www.lookingglassfactory.com .

Holographic Display provided by our friends at Looking Glass Factory - Looking Glass Factory is a company dedicated to building the holographic future, starting with a new class of holographic displays that bring living pieces of 3D digital space into the real world for groups of people without VR or AR headgear. This is being done in direct opposition to the VR and AR headset-based future being pursued by many large companies. In the Summer of 2018, they launched the Looking Glass®, the world’s first desktop holographic display for 3D creators, with thousands shipped to date. Founded in 2014 by Shawn Frayne and Alex Hornstein, the company is headquartered in Brooklyn, New York with an R&D and production lab in Hong Kong. For more information, visit www.lookingglassfactory.com.

Norman Rockwell Virtual Reality Exhibit -  In 1943, Norman Rockwell painted the Four Freedoms series — Freedom of Speech, Freedom of Worship, Freedom from Want, and Freedom from Fear – to visualize the four freedoms, or essential human rights, espoused by Franklin Roosevelt in a 1941 State of the Union address.  Step into the virtual reality experience created by the Academy of Art University and see the Four Freedoms in a whole new way.

Norman Rockwell Virtual Reality Exhibit - In 1943, Norman Rockwell painted the Four Freedoms series — Freedom of Speech, Freedom of Worship, Freedom from Want, and Freedom from Fear – to visualize the four freedoms, or essential human rights, espoused by Franklin Roosevelt in a 1941 State of the Union address.
Step into the virtual reality experience created by the Academy of Art University and see the Four Freedoms in a whole new way.


The Art of Game Design by   The Academy of Art University   -  Experience the art of the entire game development process — from the creation of concept art and UI & UX for games, to coding for artificial intelligence (non-player character behavior) and virtual reality gaming experiences. Game Development is one of the most vibrant, multifaceted, and expansive industries - in fact it's now the largest, fastest-growing media industry in the world.

The Art of Game Design by The Academy of Art University - Experience the art of the entire game development process — from the creation of concept art and UI & UX for games, to coding for artificial intelligence (non-player character behavior) and virtual reality gaming experiences. Game Development is one of the most vibrant, multifaceted, and expansive industries - in fact it's now the largest, fastest-growing media industry in the world.

Experience painting as you never have before -  Google Tilt Brush lets you paint in 3D space with virtual reality. Your room is your canvas. Your palette is your imagination. The possibilities are endless. Come see what has been created with Tilt Brush and give it a go for yourself.  Sponsored by  XR Marin  - a training center for education and innovation in XR: Virtual Reality, Augmented Reality, and 360-degree video production.

Experience painting as you never have before - Google Tilt Brush lets you paint in 3D space with virtual reality. Your room is your canvas. Your palette is your imagination. The possibilities are endless. Come see what has been created with Tilt Brush and give it a go for yourself.
Sponsored by XR Marin - a training center for education and innovation in XR: Virtual Reality, Augmented Reality, and 360-degree video production.

Live VR Demos

Live Demo Friday Night 8/30 & Saturday, 8/31 at 1:30pm Kevin Ang  - See Bio Above

Live Demo Friday Night 8/30 & Saturday, 8/31 at 1:30pm Kevin Ang - See Bio Above

Sunday 9/1, Live Demo at 1:30pm by VR Artist Lisa Padilla -  Lisa Padilla is a multimedia artist with 25 years of experience and a specialty in virtual reality. Recognized globally in art shows and magazines and the Journal of Contemporary Painting, she collaborates and participates in community work involving art and therapy work through the use of virtual reality and psychology. Her work reflects a fascination with pop culture and dramatic art. She is particularly interested in the feeling that VR leaves with you once you remove the headset and the lasting effects of the immersive experience in the real world. She is also the CEO of  NewPathVR,  a company that makes virtual reality applications for mental health. She has collaborated with other artists, including Steve DiPaola, famed computer artist. Lisa created the VR exhibit for San Francisco's art exhibit “Into the Fade” by artist Rene Yañez at the Luggage Store in 2018. Her Tilt Brush portraits of colorful animals and people such as Andy Warhol, Jimi Hendrix, Stephen Curry, Peter Dinklage, Stephen Colbert, and Ellen DeGeneres have been featured in books and art shows, including the August 2018 Journal for Contemporary Painting comparing the medium of virtual painting to that of traditional mediums, and shown at the Nasty Women UK Art Exhibit in London, the Big City Nights Art and VR show in NYC, and the Bern Art and VR Show in Switzerland.

Sunday 9/1, Live Demo at 1:30pm by VR Artist Lisa Padilla - Lisa Padilla is a multimedia artist with 25 years of experience and a specialty in virtual reality. Recognized globally in art shows and magazines and the Journal of Contemporary Painting, she collaborates and participates in community work involving art and therapy work through the use of virtual reality and psychology. Her work reflects a fascination with pop culture and dramatic art. She is particularly interested in the feeling that VR leaves with you once you remove the headset and the lasting effects of the immersive experience in the real world. She is also the CEO of NewPathVR, a company that makes virtual reality applications for mental health. She has collaborated with other artists, including Steve DiPaola, famed computer artist. Lisa created the VR exhibit for San Francisco's art exhibit “Into the Fade” by artist Rene Yañez at the Luggage Store in 2018. Her Tilt Brush portraits of colorful animals and people such as Andy Warhol, Jimi Hendrix, Stephen Curry, Peter Dinklage, Stephen Colbert, and Ellen DeGeneres have been featured in books and art shows, including the August 2018 Journal for Contemporary Painting comparing the medium of virtual painting to that of traditional mediums, and shown at the Nasty Women UK Art Exhibit in London, the Big City Nights Art and VR show in NYC, and the Bern Art and VR Show in Switzerland.